The cinema will end up recognizing how beautiful video games are,” says the author of It Takes Two.
Josef Fares once again defends the value of electronic entertainment to tell great stories.
The author of what is already one of the best video games of 2021 for many has once again emphasized the differences between cinema and video games, extolling the latter’s ability to tell stories capable of moving. So much so that the author of It Takes Two believes that the world of cinema will end up “recognizing how beautiful video games are.”
I believe in shocking stories and we’re only scratching the surfaceJosef FaresJosef Fares’s words are part of the latest EA Spotlight in which several creatives from the EA Originals label have shared their experiences with the firm’s most recent releases or, also, proposals that are yet to come, such as the promising Lost in Random . “I know the world of movies, and I think they will come crawling, recognizing how beautiful games are,” said the author, after emphasizing the differences between the two media.
“The world of cinema and videogames are different. It is important to remember because one is active and the other is passive, ” recalls the director of A Way Out. “Something I’ve learned is that video games are not movies, they are actually opposites! When you want to make a game that looks a lot like a movie, they are two very different mediums. One can be inspired by the other,” he adds, “but , the way to write a book or a script are two very different. And this is what we have to be clear about “.
The value of ideas in video games
Speaking of Lost in Random and their bid to create a dark tale , the Zoink! has highlighted how difficult it was to shape an idea like this. “I think it’s important that if someone has a very crazy idea , what we have to do is tell people to have faith in those ideas, to lean on others to explore them,” said Olov Redmalm, creative director of this renowned studio. Independent.
It is important that if someone has a very crazy idea, that they have faith in itOlov RedmalmThis ability to take risks has led Josef Fares to defend once again the value of video games as a means of telling great stories , although some of his colleagues have expressed concern about how difficult it is to make these ideas succeed. “When you have a strong vision, in which you believe … for me it is the opposite. Other industries, such as cinema, will soon realize how well stories are told through video games. I am very optimistic and believe in shocking stories, on the emotional impact on people, and I think we’re just scratching the surface . “
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The director of It Takes Two also insists a lot on the idea of taking advantage of game mechanics to tell stories and convey emotions. “We tried to use the game mechanics themselves as part of the storytelling because we didn’t want to get into a situation where the story is not connected to the game . I think this is undervalued,” says Josef Fares, “and I think we have to use it more. ” A good example of this can be found in the final bars of the fantastic Brothers: A Tale of Two Sons, to which the creative dedicates a few words that we do not reproduce to avoid spoilers .
If you have not yet had the opportunity to try the latest from this creative, do not hesitate to consult our analysis of It Takes Two , for many, a strong candidate for Game of the Year.