Xbox Makes More Narrative Games for Series X | S “Than Ever in Our History,” Says Phil Spencer

Xbox Makes More Narrative Games for Series X | S “Than Ever in Our History,” Says Phil Spencer

The Microsoft executive does not forget about single player games within his roster of exclusives.

Xbox has always been a brand very close to multiplayer games and online services. With the generation of Xbox One, the focus of their exclusive games on online offerings and games as a service was clear, with titles like Sea of ​​Thieves having achieved success by evolving and increasing their user base. And concepts such as seasons of content have penetrated deep into sagas like Forza or Gears, for example. However, that does not mean that Xbox Series X and Xbox Series S are going to focus solely on these proposals. This is guaranteed by Phil Spencer .

 

We’re creating more of those than ever before in Xbox historyPhil SpencerIn a new interview for The Guardian, Xbox CEO makes clear that there is room for traditional narrative games on his platform: “I think we are probably creating more [games] of those than ever before in Xbox history. ” More traditional proposals that will coexist with these games as a service to expand the catalog. “The owners of the platforms, whether that platform is a subscription, a hardware or a store, are actively investing in novel and riskier proposals because, if they work, we take advantage of attracting more players to the ecosystem.”

 

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We don’t mandate that everyone has to be games as a serviceMatt bootySomething also shared by Matt Booty , the director of Xbox Game Studios, who guarantees that Microsoft does not force the studios to make games as a service: “We do not give any order that all titles have to be an active and evolving game” , in reference to said titles. “Sea of ​​Thieves has its longevity and we’re going to make Halo multiplayer start to revolve around seasons, but Compulsion Games [We Happy Few], our studio in Montreal, we didn’t tell them to create something that had seasons or seasons. 6 DLC or something like that. “

 

” Tell Me Why was an important story for us to publish,” adds Booty as another example, “but there is no such obligation that they have to figure out how to implement seasons in that game.” From what you can see, on Xbox they are not closed to traditional format single-player games, something that is evident with developments such as Hellblade 2 and Avowed , among others.

 

Proposals necessary to nurture variety in the catalog of services such as Xbox Game Pass , which is currently offering its first month for 1 euro , and attract players to its ecosystem. On this subject, last week we learned that Xbox wants to buy more studios to diversify the offer of its catalog.

More on: Xbox , Phil Spencer , Matt Booty , Xbox Game Studios , games as a service , Xbox Game Pass and Xbox Series X | S .

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