Dungeons and Dragons: Dark Alliance improves a lot of things in its first patch, but it’s unclear which ones.

Dungeons and Dragons: Dark Alliance improves a lot of things in its first patch, but it’s unclear which ones.

Players try to find out what has changed in the promising dungeon crawler.

A few weeks ago, Wizards of the Coast and Tuque Games released the promising dungeon crawler Dungeons & Dragons: Dark Alliance on PC and consoles. The truth is that, despite being set in such a beloved franchise and having very solid foundations, the criticism from the specialized press and fans resonated in unison: a lot of work was needed in terms of balance and technical polish. Thus, the first patch notes arrive .

 

The announcement released on Steam lists a number of changes for version 1.16 , such as “multiplayer latency improvements”, “interface improvements”, “camera fix improvements” or “balance changes and chaining improvements [mechanics of the game] “as well as some bug fixes. And although all this sounds good on paper, the reality is that there is no more.

 

Dungeons & Dragons: Dark Alliance

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It is not explained what things have been balanced, or if they have improved or worsened. We could talk about weapons, skills, mechanics or enemies: it is a mystery. There is also no clue as to how the claustrophobic angle of the fixation chamber has been improved or if there is any kind of condition or requirement to enjoy a smoother connection in multiplayer .

 

I had the opportunity to analyze Dungeons & Dragons: Dark Alliance for 3DJuegos readers. In the article, I commented on how the game’s basics are pretty solid, but the combat system can ruin all of that because the animations are clunky, the AI ​​isn’t very savvy, and the difficulty scaling between one and four players is (it was , launch at least) nothing short of gruesome. Fortunately, most of these issues can be fixed with patches like this, hopefully more detailed in the future.

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