Biomutant releases patch 1.5 with combat improvements, loot, narrator and other criticized aspects
THQ Nordic’s experimental game is taking the opinion of fans and the press seriousl
Biomutant had every reason to be one of the most anticipated games of all of 2021, especially after it had been a beggar for years. And when it arrived, well, it left bittersweet sensations among the trade press and users alike. But it is often said that any constructive criticism is welcome, and Experiment 101 is taking the latter very seriously over the course of these weeks.
The open world game has released its version 1.5 on PC and PlayStation 4 (watch out for the name of the patch, which has only been around for six weeks) with a view to a publication on Xbox One next week. There is a generous batch of news in the downloadable: in total you can count 64 solutions to technical problems , but beyond that there are also many improvements to combat, interface, configuration options and general improvements.

Perhaps most striking of all, the level cap has been increased from 50 to 100 and that new weapon variants have been added. That means that you may find some weapons that despite sharing the same name are available in different rarities, and naturally the higher ones will have better statistics. The parameters have also been readjusted to allow us to discover more varied equipment, with less repetition.
Beyond that, combat has been improved with an enemy pinning option and the ability to cut off some animations using feints. Some lesser opponents will also be able to throw rocks at you and knock you off your mount, on the other hand. Beyond this, a field of view (FOV) bar has been added for the PC version, a button to hide the helmet and a setting to make the interface disappear when we are not in combat, among other things.