Dungeons and Dragons: Dark Alliance improves a lot of things in its first patch, but it’s unclear which ones.
Players try to find out what has changed in the promising dungeon crawler.
A few weeks ago, Wizards of the Coast and Tuque Games released the promising dungeon crawler Dungeons & Dragons: Dark Alliance on PC and consoles. The truth is that, despite being set in such a beloved franchise and having very solid foundations, the criticism from the specialized press and fans resonated in unison: a lot of work was needed in terms of balance and technical polish. Thus, the first patch notes arrive .
The announcement released on Steam lists a number of changes for version 1.16 , such as “multiplayer latency improvements”, “interface improvements”, “camera fix improvements” or “balance changes and chaining improvements [mechanics of the game] “as well as some bug fixes. And although all this sounds good on paper, the reality is that there is no more.
It is not explained what things have been balanced, or if they have improved or worsened. We could talk about weapons, skills, mechanics or enemies: it is a mystery. There is also no clue as to how the claustrophobic angle of the fixation chamber has been improved or if there is any kind of condition or requirement to enjoy a smoother connection in multiplayer .
I had the opportunity to analyze Dungeons & Dragons: Dark Alliance for 3DJuegos readers. In the article, I commented on how the game’s basics are pretty solid, but the combat system can ruin all of that because the animations are clunky, the AI isn’t very savvy, and the difficulty scaling between one and four players is (it was , launch at least) nothing short of gruesome. Fortunately, most of these issues can be fixed with patches like this, hopefully more detailed in the future.