Neither Messi nor Cristiano Ronaldo: FIFA 22 has used the Andalusian Atlético Sanluqueño and Gerena for their Hypermotion technology

Neither Messi nor Cristiano Ronaldo: FIFA 22 has used the Andalusian Atlético Sanluqueño and Gerena for their Hypermotion technology

Neither Messi nor Cristiano Ronaldo: FIFA 22 has used the Andalusian Atlético Sanluqueño and Gerena for their Hypermotion technology

The arrival of FIFA 22 is near and like every year, it will bring different news to surprise its followers. The main one, this time, will be the Hypermotion technology , which allows adding millions of animations to the title.

To capture the movements of the players, the Xsens suits were necessary and although during the previews of the game we have seen how Liverpool or PSG players have been part of the capture process, the conditions are not ideal. The movements of footballers such as Mohamed Salah or Kylian Mbappé can be reproduced , but the real progress occurs during a real match.

Thanks to the interview conducted by Wired , we have learned that Electronic Arts decided to turn to Atlético Sanluqueño, a team from Sanlúcar de Barrameda, in Cádiz, which currently plays in Group II of the RFEF First Division, the third category of Spanish football. His opponent would be a team with a high rivalry, Gerena de Sevilla, which is in the same category.

“We chose these two teams from Spain’s third division because they have a historical rivalry ,” says Gareth Eaves, EA’s senior director of animation. “Both are well-trained professional teams with amazing technique. They play soccer based on possession with control and finesse, ideal for a video game because we want it to be fast and fun,” says the manager.

For this match it was decided to use La Cartuja, the stadium used during Euro 2020 as the headquarters in Spain and located in Seville. Obviously it was empty of public, although in the stands there were more than one pair of eyes. An EA team monitors everything that happens , with tablets showing metrics of the movements live, while Eaves observes everything through a connection in Zoom.

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Thus, for 90 minutes and with a 4-2 result in favor of the Sanluqueños, it was possible to obtain details such as the way in which a full-back centers the area, how a midfielder looks around before receiving the ball and much more. Aided by LPS beacons throughout the stadium and sensors on the players’ chests, EA got “exactly what we wanted.”

So, when you score a tremendous goal for the squad , remember that perhaps that animation corresponds to a player from these two teams. Although of course, all these improvements will only reach PS5, Xbox Series X / S and Google Stadia. Neither Messi nor Cristiano Ronaldo: FIFA 22 has used the Andalusian Atlético Sanluqueño and Gerena for their Hypermotion technology

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