The creator of Dead Space on Call of Duty: “people do not know the work behind each game”

The creator of Dead Space on Call of Duty: “people do not know the work behind each game”

Developing each installment is not a matter of a copy and paste, and Glen Schofield, veteran of the series, defends it.

“Nowadays, people think that Call of Duty is something that you put in a mincer and another one comes out. They are not aware of the work that is behind each game.” With these words, Glen Schofield , a veteran of the video game franchise and history with credits in works such as Dead Space, wanted to call on the public to appreciate more the development process of each installment of the action-shooter series.

 

I studied World War II for three years for COD WWIIGlen schofield” There is a lot of research behind it . For example, I studied World War II – he served as co-director on COD: WWII – for three years, I worked with historians, I spent eight days in a van visiting all the places presented in the video game, I shot old weapons , etc. All of these are things you must do when putting a Call of Duty video game to work “, assures Schofield in an interview with Edge, collected in part by the VGC portal: Video Games Chronicle.

 

Call of Duty: WWII

Schofield goes on to talk about how, to become true experts, they had to deal with special forces from different countries, discovering their way of acting closely in a job of constant learning with a lot of video, reading, etc.

 

Internal competition in Call of Duty

 

 

With credits in four installments of the saga, Glen Schofield is a veteran of Call of Duty, being able to provide other internal details about, for example, the competition between the different teams that work on the franchise within Activision.

 

“There is, of course. It is strange, because we support each of the other studios, because everything Call of Duty has to sell well, although you always hope that your video game is the best received in sales and grades, ” acknowledged the American developer . “However, everyone helps out at one point or another … We were almost like a brotherhood in Call of Duty,” he explained to the British magazine Schofield, recalling how his team helped in the first Black Ops .

 

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However, the future of Glen Schofield now goes through another successful saga in the industry, PlayerUnknown’s Battlegrounds , where he is developing a special horror spin-off that goes by the name of The Callisto Protocol , a title with which the producer opens the doors of his new studio and returns to the essence of Dead Space, which according to a series of rumors could also return from the hand of EA.

 

At the moment there are no official details of the new Call of Duty, beyond Activision’s desire to be able to launch it at the end of the year as usual.

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