EVERYONE’S RIGHT TO PLAY
On May 28 the “World Game Day” was also celebrated in Italy, wanted by the United Nations to reaffirm the right to play enshrined in art. 31 of the International Convention on the Rights of Childhood and Adolescence. In a general disheartening panorama, where even the game is mainly perceived as a vice, this initiative brings back some hope, because it highlights the best cultural aspects of the game, useful activity for education, socialization, and aggregation for all the children. EVERYONE’S RIGHT TO PLAY
But is gambling really everyone’s right?
A few days earlier, from 21 to 24 May, in Bologna during Exposanità, Assogiocattoli, in collaboration with some brands in the sector, organized an area called “Gioco Anch’io”, to underline the importance of the right to play. In this context, the companies presented a range of games designed “for everyone”, also suitable for children with motor or cognitive disabilities. Games through which children can learn about the world around them, developing coordination and socializing, through play, with their own body, and with others. What we propose with initiatives like this is to emphasize the importance of putting games on the market that are accessible to all. Too often, in fact, toys intended for children with disabilities are reduced to being objects whose sole purpose is rehabilitation, forgetting the playful dimension and the child’s need to have fun through play. With a view to proposing “games for everyone”, Quercetti & C., has started a collaboration with a team of psychologists and pedagogues, to find game solutions that are truly for everyone. It is often thought that play for the disabled child should only have a therapeutic function, while play represents a spontaneous activity for all children, a moment of discovery, exploration, and stimulation. While playing, the child learns, expresses himself, relates, exudes emotions, expresses desires, becomes independent. If there is a right to play for all children,