Skip to content
- Design fundamentals.
- Scenario design.
- Character design.
- Textured.
- Rigging.
- Animation.
- Particles
- Introduction to Maya.
- Lowpoly modeling.
- Modeling props and scenarios.
- Retopology.
- Introduction to Zbrush.
- Organic modeling with Zbrush.
- Creation of human character working together with Maya and Zbrush.
- Painting with Zbrush (introduction to texturing).
- Creation of UVs with Maya.
- Types of textures that can be created and used in a model.
- Export of Zbrush textures and incorporation in Maya.
- The job of a modeler in the video game industry.
- How to enter and stay in the industry.
- Body rig.
- Facial rig.
- Deformation.
- Automations.
- Basic animation functions in Maya.
- Physics of objects in Maya.
- Animation of a body.
- Facial animation.
- Animated model export.
- Creation of basic particles in Maya.
- Introduction to more complex particles to form liquids, etc.
- Introduction to rendering with Vray.
- Postproduction.
- Creation of demo reel.
- Installation and Interface
- Variables, functions, and data types
- Conventions and Syntax
- Flow control and Loops
- Components (includes turning components, objects, and transformations on and off)
- Create and destroy
- Time control
- Cameras
- illumination
- Layers, Physics and colliders
- Navigation (Navmesh)
- 2D and 3D art for videogames
- Input
- Object-oriented programming
- Scripting Editor
- Game Interface (UI) and Editor Scripting
- Particle system
- Singleton and Managers, data saving and loading
- Objectpooling and optimization
- Shader
- Mobile and VR development
- Prefabs and concept settlement
← Videogame Programming and 3D Design Course